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MidasTouch last won the day on November 24

MidasTouch had the most liked content!

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About MidasTouch

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  • Birthday December 8

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  1. MidasTouch

    Alpha 18 (b155)

    The server is updated you can find the latest client HERE! https://7daystodie.com/a18-official-release-notes/
  2. MidasTouch

    v2197 [Halloween 2019 Update]

    Server is updated to v2197 [Halloween 2019 Update] For the official development blog click HERE. We've released a patch containing lots of spooky features, including a Trick or Treat event and NPC Mummies. We hope you enjoy the event as much as we did creating it.
  3. We only update to stable releases not to experimental ones. As soon A18 gets a stable version on steam we update to it.
  4. MidasTouch

    v2194 [Horse Equipment Update]

    Server is updated to v2194 [Horse Equipment Update] For the official development blog click HERE. Added grass.distance convar (range 100-200, default 100) Added headlerp convar (adjusts head snapback speed after alt look) Added headlerp_inertia convar (smoothens the head snapback motion after alt look) Added admin refillvitals console commands (fills health, calories and hydration) Added admin heal console command (same as calling hurt with negative values) Resdesigned death screen Can now place a marker on the map Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings Added FPS Limit slider to Screen settings Shift-middle mouse drag to split a third of an item stack Right click the item split bar to type an exact split amount Middle/shift-middle mouse click the splitter bar to set it to half/third Left click and drag your inventory screen player model to spin it around Right click a Quick Craft icon to remove it from the crafting queue Right click an item in the crafting queue to move it to the start of the queue Added a Crafting Favourites system Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section Added "unable to repair" reason chat notifications Added Tesla Coil Added Horse Wood Armor Added Horse Roadsign Armor Added Horse Shoes Added Saddlebags Horse breeds actually impact horse statistics Added Ammunition information panel Added Electrical wire flow indicator Added double door skins Fixed lerp convar exploit (now admin / dev only and clamped to a sane range) Fixed exploit to disarm landmines from any distance Fixed exploit to free underwater loot crates from any distance Fixed exploit to interact with excavator from any distance Fixed bullet impact glow effect not following vehicles after impact Can no longer drag/throw items when you're wounded Can no longer combine world items of non-full condition to get a free repair Consumable item information panel no longer shows default values the first time you inspect one Minor Hapis Island fixes Fixed campfire description Fixed recycler description Fixed errors when entering site B (Hapis Island) Fixed scrap transport helicopter oil rig exploits Fixed APC crates falling through the ground Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks Added an Electrical category to the crafting screen and re-categorised all electrical items Added a Favourites category to the crafting screen Cleaned up some ambient and foliage sounds Updated bear sounds Updated pressure pad sounds Updated collectible resource sounds Cleaned up barefoot footsteps a little bit Evened out and increased attack helicopter rotor sound volume Electrical wires now have normal mapping and a 3d look Spas-12 has a slightly higher fire rate Shotgun slugs are more accurate and do more damage Shotgun slugs have a closer damage falloff M92 has a slightly slower fire rate Simple Sight is now a default blueprint M39 swapped with L96 as bandit camp Bradley loot table improved Bradley is more vulnerable to HV rockets Bradley top turret has been enabled [*] Excavator yield increased by 30%
  5. MidasTouch

    Yes buy it on steam Besides that the last update on steam was around 5.9GB and the lattest zipped client is around 6GB so its pretty much the same download.
  6. MidasTouch

  7. MidasTouch

    v2190 [Transport Helicopter Update]

    Server is updated to v2190 [Transport Helicopter Update] For the official development blog click HERE. Unity 2019.2.0f1 Players are automatically authed to placed cupboards Benchmark mode fixes Added powerline wires to Monument Puzzles Added an in-game Screen options menu for resolution, fullscreen and vsync settings Client is now using IL2CPP instead of Mono Server is available as IL2CPP version on the "release-il2cpp" branch World generation is now server authoritative (faster load times, more robust) Added doppler shift to some sounds Added texture streaming Added Transport Helicopter Added Horse Leading Added Fuel Generator Fixed steam refresh overlay not closing after opening bag Fixed possible exception when retrieving market prices ServerInfo will retry multiple times if failed to get info ServerInfo will fail gracefully if failed to get info after multiple attempts Fixed titles getting cut off in pie menu Fixed loading screen cancel button being 1 pixel smaller than the bar to its left Fixed steam friend inconsistencies Fixed unexpected palm trees behavior when helicopters would fly over Player map position now updates correctly when injured Fixed erratic map scrolling when using the left mouse button to drag Hotspot visuals now get cleaned up correctly when ent-killing Disabling the UI no longer allows you to see through smoke effects Can no longer spam drink back to full health Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily Fixed item icon staying on screen if inventory is closed while dragging Fixed High External Gates not playing SFX correctly Fixed compound sometimes spawning underwater Fixed exploit using water projectile penetration Fixed snapback issues when dismounting while moving fast Fixed swimming slightly under the waves not showing underwater properly Fixed crashes on AMD Phenom Fixed swamp fog too bright at night Fixed lighting on some particles (e.g. helicopter damage smoke) Fixed NRE on ent kill cargo ship Game log is written to output_log.txt in the game install folder again Fixed deflated HAB having inflated collision and wrecking minicopters Fixed rendering TopBunnies UI element all the time Optimized Notices UI layout Neatened up Notices UI Tweaked "new content" label on main menu The map now re-focuses on the player's position when injured The console input field now auto-focuses when opening or changing tabs. Max value of gc.buffer is now 4096 instead of 2048 Log warning when doing emergency garbage collection Enabled crunch texture compression on workshop skin bundles Performance text no longer updates when nothing changed (avoids GC) Performance text always prints GC counter for one second after GC runs Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything) Debug Camera: R resets the camera Debug Camera: Q/E move the camera vertically Debug Camera: Z/C and +/- control zoom Debug Camera: Arrow keys control roll Debug Camera: Disabled inventory and crafting menus when in debug camera Debug Camera: Disabled vehicle controls when in debug camera Debug Camera: Disabled noclip control when in debug camera Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported) Debug Camera: Added debugcamera_autosave and debugcamera_autoload Debug Camera: Added camzoomlerp (likecamlerp but for zoom) Small maps have large monuments again (excluding launch site and excavator) Updated NPC helicopter sounds Reduced texture memory footprint (by ~1 GB) via texture streaming Reduced mesh memory footprint (by ~700 MB) via model optimizations Improved TSSAA and motion blur quality on vegetation and cloth affected by wind Optimized high-quality shadow mode = 2, now 25% faster Added new very-high-quality shadow mode = 3 Pressure pads can now be hidden under rugs Pressure pads generate a small amount of electricity when stepped on Grenades have a more predictable landing position F1 grenades have a fuse length of 3 instead of 3.5 Rocket Launcher need T2 WB( Instead of T3 ) HV Rockets need T2 WB( Instead of T3 ) Autoturrets never miss more than 3 shots in a row Autoturrets now make use of the electricity system Removed Vulkan graphics API [*] Removed Linux client
  8. MidasTouch


    The server is updated you can find the latest client HERE! Change Log Fixed hatch race condition that could be used to push into rocks Fixed emotes being used to enable equipment while inside vehicles Fixed player map markers spamming errors Temporarily disabled tether bow to investigate possible exploits Further extended inside rock detection and reporting mechanism
  9. MidasTouch


    The server is updated you can find the latest client HERE! Change Log Added Barra power boat Refactored how loot drops during a helicopter crash. Now the mozzy corpse will collect all loot including player gear drops, amber claim and mozzy storage. Items will be dispensed on dissasembly. Death markers will only show where you died, not track your loot. [MAP]Added 2 new town: Factory and Bandit Village replacing a bunch of duplicate towns [MAP]Added NoBuilds back to the roads [MAP]Added piers around the coast [MAP]Patched a few Death Holes [MAP]Fixed broken loot frenzy for jungle town events Improved loot frenzy tier one loot Fixed broken loot table in bandril Improved protocol security Reduced explosion audible distance Fixed a bunch of sounds with the wrong falloff config (eg: pistol reload) Fixed new animals having wrong name Can no longer store heavy blocks in furnace Fabricator should refund the correct item when wrenched now GPU Queue should now have an effect again. Keep in mind it does affect latency and will make gunplay harder Fixed description of item namer Fixed totems drawing in front of walls sometimes [SDK]Made map scaledown on build a configurable setting in level config Added small iron door, small iron floor, iron triangle floor Fixed protect all amber context menu not working if you had the exact amount Fixed protect not being greyed out if you couldn't afford it Fixed town events not showing up if you are already in the town when it starts Fixed deep ocean biome freezing you regardless of if you were in water, now in boats and choppers you can keep mild gear on
  10. MidasTouch

    v2183 [Excavator Update]

    Server is updated to v2183 [Excavator Update]! For the official development blog click HERE. Excavator monument and more optimizations and fixes Added Excavator Monument Added force triggers (excavator belts) Added terrain anti hack protection Fixed binds not working with "cinematic_play" and "cinematic_stop" Fixed "monuments" console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing "Create Team" while dropping items on low resolutions Fixed text overflow on team dock when players have long names Fixed team member map font being unreadable Fixed large furnace placement under the terrain Fixed scope overlay being extremely small on larger screen resolutions Fixed misclicking accept would reject the team invite Fixed hunters jacket skin being black Fixed some volumetrics not disappearing during day time Fixed broken train cart coal material on powerplant monument Fixed some materials turning black on lowest shader levels in powerplant monument Fixed duplicate networkable objects (e.g. doors) when playing demos Fixed passengers being able to access minicopter fuel Fixed horses eating too much food at hitching posts Optimized some server side player packet verifications Entity parenting triggers now support compound triggers and exclusion zones (excavator arm) Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger) Barren now has harbors, oil rigs and water wells Barren prefab mountains no longer spawn in the desert Allow deployables to be placed under Water barrel Increased the cost of lowgrade at Compound Increased server browser timeout limit to 90 seconds Hapis Island fixes and tweaks Optimized server-side water buoyancy Optimized terrain shader
  11. MidasTouch


    The server is updated you can find the latest client HERE! Change Log Improved handling of Mozzy to be more predictable Added profiling diagnostic info to help locate rendering bottlenecks Reduced VRAM usage on lower end machines Changed allocation of Items back to use pooled structures to reduce server spikes Fixed issue with lod colliders popping in for towns Fixed various build bounds issues with construction prefabs Fixed crash caused by too many audio sources Improved creature animation lodding
  12. Hello pl0xty, you can find the join link/button on the main page. You can also use this link: https://knights-table.net/discord/invite/discordMe/
  13. MidasTouch

    No, we are always on the latest version which is at the moment v2180
  14. MidasTouch

    v2180 [July Update]

    Server is updated to v2180 [July Update]! For the official development blog click HERE. Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added 'hattip' gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp fog too bright at night Fixed water purifier disappearing after going out of network range Fixed misclicking accept would reject the team invite Fixed Rustige Egg not taking splash damage Fixed being able to pick up sam site when it contained ammo Optimized distant tree networking (client memory savings) Optimized physics queries by removing collider batching entirely (previously disabled) Optimized all entity queries Optimized buoyancy physics transform sync Optimized server player updates and transform sync Optimized server packet handling Optimized client inventory update Optimized monument memory use Optimized ocean wave foam rendering Optimized gpu-side wave simulation for rendering Optimized cpu-side wave simulation for buoyancy Horses require far less food
  15. MidasTouch

    Hey @clavicula.nox69, Well if its worth is up to you LOL but the playercount jumps between 20-40ppl on modded #1 https://www.battlemetrics.com/servers/rust/1031364 I mean there is always some activity its never lets call it "dead". Are there hackers allowed ? LOL yes totally, NO!. Are there hacker sure you will see them on alsmost every Multiplayer Game, but we do our best to keep it clean. We are always on the latest Rust update, also admin are active for fast support join out discord
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