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Showing content with the highest reputation on 04/10/2019 in Blog Entries

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    Server is updated to v2161 [The Qol Update]! For the official development blog click HERE. EAC SDK update Added debris system to block placement of new walls and doors immediately after destruction Fixed censorship pixelation sometimes getting enabled even though underwear is enabled Fixed exploit to spawn explosive ammo impact entity through walls Fixed exploit to circumvent certain server side LOS tests Fixed water junkpile save / load Fixed a problem with corpses spawning partially inside stuff Fixed stash hide / unhide sound playing whenever they spawned on the client Fixed ores spawning inside hilltop rocks Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) Fixed vehicle seat clipping exploit Fixed colored nametag exploit Fixed anti hack false positives after projectile reflection and refraction Fixed fall damage exploit with global.free and debug.stall console commands Fixed anti hack exploit in elevators Fixed minicopters having hitmarkers Fixed Hapis vending machines reset Fixed shelve stacking Fixed vending machines placed inside rocks Fixed dropboxes being repaired Fixed Oil Rig distance flares not turning off during day time Fixed Oil Rig lights pulsing intensity after toggled Fixed water near-clipping issue Fixed water artifacts on macOS/Metal Fixed wave crest foam not disabled on water quality 0 Fixed boats sinking into rivers Fixed some flares not disappearing during day time Fixed minicopter collision shape being too large Fixed missing first person projectile 'spheres' Fixed muzzle brake not properly applying recoil reduction to all weapons Fixed sleeping/wounded players hovering in mid air Fixed invisible shell casings Fixed incorrect scope zoom levels and naming Optimized item skin list loading when selecting items in the crafting menu Stripped several client only components from the server Optimized player mesh rebuild (players coming into view or ragdolls spawning) Added pooling to several clothing items that did not support it before Added pooling to player corpses and ragdolls Optimized player model bone remapping (ragdolls spawning) Optimized player model bone lookup (particularly during continuous gunfire) Added oilrig to Hapis Added super potato mode Codelocks now stack to 10 Barricades now stack to 10 Updated scientist visuals Tweaked waves: longer, less frequent & softer foam Improved water buoyancy performance by 35% Optimized water rendering across the board Improved performance for gunfire muzzle lights Backpacks now float Underwater crates untie twice as fast Fuel access on Minicopter restricted to pilot when in use Can recycle empty cans in recycler Water Jugs can be placed in fridges Salvaged Axe harvests more animal flesh Improved laser visuals Reduced flashlight shadow bleeding Thompson can now take Flashlight or Lasersight Minicopters now slowly decay when indoors Explosive ammo can be heard much farther away Explosive ammo causes weapons and silencers to lose condition faster Improved tracer visuals Compound bow in line with Hunting Bow when not charged (and cheaper) Muzzle brake reduces damage by 20% Added fractional reloading Can no longer use weapons in deflated hot air balloon canvas Can no longer see through deflated hot air balloon canvas Fixed FOV zoom bugs when using a non default FOV Pistols + Shotguns have less zoom Added Grenade Launcher Added Combat Knife Sam Site now requires electricity Fixed Sam Site targeting bugs and shooting through walls Improved muzzle flash performance and visuals Improved Simple Sight crosshair Holosight provides an accuracy bonus and 2x zoom factor AI takes less damage when mounted Heavy Plate Armor provides more explosive protection Heavy Plate Helmet obscures vision less Added "Admire" animation button to workshop FOV clamped is now 70-90 Disabled graphics jobs on Linux due to crashes

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