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v2175 [Giddy Up]

MidasTouch

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rust_horseride_sunset.jpg
 
Server is updated to v2175 [Giddy Up]!
For the official development blog click HERE.
 
  • Upgraded to Unity 2019.1.4f1
  •  
     Enabled incremental GC and integrated it with the custom GC logic
  •  
     Server Browser shows wipe times
  •  
     Can order server list by wipe time
  •  
     Added in game item store
  •  
     Show when friends are on servers
  •  
     Main menu has background videos
  •  
     Sleeping bag list now scrolls
  •  
     Players automatically climb over small steps
  •  
     Added Horseback Riding 1.0
  •  
     Fixed skin unloading texture and material corruption issues
  •  
     Fixed light from the outside bleeding into building reflection probes at doorways
  •  
     Fixed projectile LOS exploit that was abusing the player bounds forgiveness
  •  
     Fixed server side player fall through floor exploit
  •  
     Fixed IK on world space particle systems (flame thrower)
  •  
     Fixed not all servers getting listed
  •  
     Fixed crafting queue UI not getting reset after reconnect
  •  
     Fixed renderinfo command
  •  
     Fixed players parenting on the outside of Hot air balloon
  •  
     Fixed players falling out of the falling out of Hot air balloon
  •  
     Fixed a bunch of item typos
  •  
     Fixed projectiles being rejected when shot through Oilrig stairs
  •  
     Fixed players clipping through Oilrig dock
  •  
     Fixed SetDestination errors
  •  
     Fixed Launch site office building spawning too many barrels
  •  
     Fixed Watchtowers being placed under the terrain
  •  
     Fixed Rustige Egg base protection
  •  
     Fixed Water Junkpiles despawning with players nearby
  •  
     Fixed Muzzle flashes animating at low FPS in the distance
  •  
     Fixed Scope jittering all over the place when on a vehicle or the cargo ship
  •  
     Fixed viewmodels lagging behind when on a vehicle or the cargo ship
  •  
     Fixed not being able to pick up Water Barrel
  •  
     Fixed animals not playing dynamic footsteps based on their surface type
  •  
     Fixed powerline poles having lights when they shouldn't
  •  
     Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
  •  
     Optimized skin unloading
  •  
     Enabled skin unloading on low end hardware by default again
  •  
     UI loads faster
  •  
     Fixed animations sometimes not being disabled
  •  
     Optimized occlusion texture memory usage
  •  
     Optimized input button updates
  •  
     Optimized chat UI
  •  
     Optimized physics timing values
  •  
     Optimized child entity networking when parented to entities with global broadcast (cargo ship)
  •  
     Optimized server browser
  •  
     Optimized font memory usage
  •  
     Optimized light LOD processing
  •  
     Added more localization
  •  
     Shader usage optimizations
  •  
     Improved CJK font rendering
  •  
     Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
  •  
     Hapis Island map optimizations
  •  
     Weapon VFX optimizations
  •  
     Weapon visual improvements
  •  
     Scope no longer scales with UI Scale
  •  
     Water jug spawns with less water
  •  
     Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
  •  
     Nerfed oil rig loot
  •  
     Flashlights cast additional light in first person illuminating an area beyond just the light cone
  •  
     Lowered all research costs
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