Jump to content
  • Rust

Contributors to this blog

v2161 [The Qol Update]

MidasTouch

443 views

8b9e3abf14e2a99549359a9b344ab2744ce5c8c0
Server is updated to v2161 [The Qol Update]!
For the official development blog click HERE.
 
  •  
    EAC SDK update
  •  
    Added debris system to block placement of new walls and doors immediately after destruction
  •  
    Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
  •  
    Fixed exploit to spawn explosive ammo impact entity through walls
  •  
    Fixed exploit to circumvent certain server side LOS tests
  •  
    Fixed water junkpile save / load
  •  
    Fixed a problem with corpses spawning partially inside stuff
  •  
    Fixed stash hide / unhide sound playing whenever they spawned on the client
  •  
    Fixed ores spawning inside hilltop rocks
  •  
    Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
  •  
    Fixed vehicle seat clipping exploit
  •  
    Fixed colored nametag exploit
  •  
    Fixed anti hack false positives after projectile reflection and refraction
  •  
    Fixed fall damage exploit with global.free and debug.stall console commands
  •  
    Fixed anti hack exploit in elevators
  •  
    Fixed minicopters having hitmarkers
  •  
    Fixed Hapis vending machines reset
  •  
    Fixed shelve stacking
  •  
    Fixed vending machines placed inside rocks
  •  
    Fixed dropboxes being repaired
  •  
    Fixed Oil Rig distance flares not turning off during day time
  •  
    Fixed Oil Rig lights pulsing intensity after toggled
  •  
    Fixed water near-clipping issue
  •  
    Fixed water artifacts on macOS/Metal
  •  
    Fixed wave crest foam not disabled on water quality 0
  •  
    Fixed boats sinking into rivers
  •  
    Fixed some flares not disappearing during day time
  •  
    Fixed minicopter collision shape being too large
  •  
    Fixed missing first person projectile 'spheres'
  •  
    Fixed muzzle brake not properly applying recoil reduction to all weapons
  •  
    Fixed sleeping/wounded players hovering in mid air
  •  
    Fixed invisible shell casings
  •  
    Fixed incorrect scope zoom levels and naming
  •  
    Optimized item skin list loading when selecting items in the crafting menu
  •  
    Stripped several client only components from the server
  •  
    Optimized player mesh rebuild (players coming into view or ragdolls spawning)
  •  
    Added pooling to several clothing items that did not support it before
  •  
    Added pooling to player corpses and ragdolls
  •  
    Optimized player model bone remapping (ragdolls spawning)
  •  
    Optimized player model bone lookup (particularly during continuous gunfire)
  •  
    Added oilrig to Hapis
  •  
    Added super potato mode
  •  
    Codelocks now stack to 10
  •  
    Barricades now stack to 10
  •  
    Updated scientist visuals
  •  
    Tweaked waves: longer, less frequent & softer foam
  •  
    Improved water buoyancy performance by 35%
  •  
    Optimized water rendering across the board
  •  
    Improved performance for gunfire muzzle lights
  •  
    Backpacks now float
  •  
    Underwater crates untie twice as fast
  •  
    Fuel access on Minicopter restricted to pilot when in use
  •  
    Can recycle empty cans in recycler
  •  
    Water Jugs can be placed in fridges
  •  
    Salvaged Axe harvests more animal flesh
  •  
    Improved laser visuals
  •  
    Reduced flashlight shadow bleeding
  •  
    Thompson can now take Flashlight or Lasersight
  •  
    Minicopters now slowly decay when indoors
  •  
    Explosive ammo can be heard much farther away
  •  
    Explosive ammo causes weapons and silencers to lose condition faster
  •  
    Improved tracer visuals
  •  
    Compound bow in line with Hunting Bow when not charged (and cheaper)
  •  
    Muzzle brake reduces damage by 20%
  •  
    Added fractional reloading
  •  
    Can no longer use weapons in deflated hot air balloon canvas
  •  
    Can no longer see through deflated hot air balloon canvas
  •  
    Fixed FOV zoom bugs when using a non default FOV
  •  
    Pistols + Shotguns have less zoom
  •  
    Added Grenade Launcher
  •  
    Added Combat Knife
  •  
    Sam Site now requires electricity
  •  
    Fixed Sam Site targeting bugs and shooting through walls
  •  
    Improved muzzle flash performance and visuals
  •  
    Improved Simple Sight crosshair
  •  
    Holosight provides an accuracy bonus and 2x zoom factor
  •  
    AI takes less damage when mounted
  •  
    Heavy Plate Armor provides more explosive protection
  •  
    Heavy Plate Helmet obscures vision less
  •  
    Added "Admire" animation button to workshop
  •  
    FOV clamped is now 70-90
  •  
    Disabled graphics jobs on Linux due to crashes
  • Like 1
  • Downvote 1


0 Comments


Recommended Comments

There are no comments to display.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.