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DevBlog 198 v2065




Server and client are updated to Devblog 198!
You can find the latest client download as usual HERE!
For the official development blog click HERE.
  • Added Chainsaw
  • Added Incendiary Shotgun Shells
  • Added Spas-12 Shotgun
  • Terrain Blend Maps for better monuments transition
  • Added upkeep grief protection
  • Added glaucous willow and spicebush plants
  • Added world reflection graphics setting
  • Fixed painted signs sometimes resetting on server restart
  • Fixed workshop skin corruption issue
  • Fixed dark lighting at the gates of Military Tunnels
  • Fixed incorrect star positions relative to sun and moon
  • Fixed foundation rotation exploit
  • Fixed workshop skin loading issue
  • Fixed S11 Cave having no build block volumes (Hapis)
  • Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
  • Bandages and syringes now show their healing information
  • Searchlight no longer accessible without TC access
  • Fixed weird sprint+aim exploit
  • Optimized conditional model performance
  • Vastly improved interior lighting
  • Upgraded to Unity 2017.1.3
  • Improved cliff mesh placement next to monuments
  • Moved our grass and overgrowrth to new foliage shader
  • Optimized client file cache performance
  • Increased tree view distance at high tree quality settings
  • Optimized tree performance at low tree quality settings
  • Slightly harder to wall off southern convoy (Hapis)
  • Reduced forest size in areas for performance reasons (Hapis)
  • Xmas tree no longer craftable
  • Mailbox repairable
  • Water purifier can no longer be placed on barbecue and fireplace
  • All signs, banners and frames are now repairable
  • Bed can be repaired
  • Bed can be picked up with hammer + building privilege
  • Repair bench wood cost removal
  • Repairing items now costs 20% instead of 50% of their total cost
  • Scientists have slightly more health
  • Scientists have proper loot tables
  • Stripped unused tree assets (disk space usage)


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