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Hurtworld

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Hurtworld News and Updates

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v0.7.3.2

The server is updated you can find the latest client HERE!   Changelog Improved stability of tether system, tethers no longer have a force limit that can break them Multiple players can now be connected to the same tether network Improved the vehicle 'is entry safe' check for unsafe seats (fixes Kanga entering a state where entering it will instantly cause a crash) Lengthened raid drill audio falloff (now matches legacy distances)
v0.7.0.1

v0.7.0.1

The server is updated you can find the latest client HERE! Changelog: Removed default ping filter from server browser. Server browser pings are often inaccurate, use in game ping as indicator through 'debug 1' in console Added Low Ram Mode as launch option Disabled turning off EAC Beds can now be placed without build rank on clan ownership cells if you are part of the clan Added ping indicator in debug text (f1 -> debug 1) Fixed door costs being ou

MidasTouch

MidasTouch

v0.7.0.0

v0.7.0.0

The server is updated you can find the latest client HERE!   Clans Clans have been added to the gamePlayers apply to join clans, clan officers and admins accept or reject applicationsOnline clan members are marked on the map and their nameplates are recolored green and draw at a longer distanceClan totems have been added that work like ownership stakes except entire clans are authorized instead of individual players   Amber protection Added amber protection to many items, t

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.4.0

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.4.0 Changelog Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature varia

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.3.2

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.3.2 Changelog Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.5.0.1

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.5.0.1 Changelog Air Drops were scaling based on player numbers to a rediculous frequency in full servers. This should be much more reasonable now Meteor showers were too frequent, slight nerf here Amber insurance drops on expensive items would sometimes drop more amber than the initial

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.4.8.3

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.8.3 Changelog Added airdrops that spawn all over the map and drop valuable packages of weapons and gear Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases! Added craftable vehicle air drop beacons to spawn a veh

MidasTouch

MidasTouch

 

v0.3.8.9 + v0.4.8.2

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.8.2 Changelog Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false Fixed a bug in the mesh baking cache system (fixes disappearing objects) Fixed a bug where vehicle wheels could be created with the wrong steering angle Shacks will no longer

MidasTouch

MidasTouch

 

0.3.8.9 + 0.4.6.1

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Experimental 0.4.6.1 Changelog Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed. Fixed the long standing bug where creatures would render client side a long way from their actual position if their last mo

MidasTouch

MidasTouch

 

v0.3.8.5

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Triggers have been added to the borders of the Diemensland map that will instantly kill any player wandering out too far No build colliders have been added to doors and the hatch preventing a range of construction exploits CharacterController height is synced with crouch state every simulation frame, this prevents potential desyncs w

MidasTouch

MidasTouch

 

v0.3.8.4

The servers are updated you can find the latest client HERE! You can read more about the update HERE! Changelog: Plant placement validation has been reverted to previous behaviour The collision mesh of the desert aircraft carrier has been fixed so it will no longer incorrectly report players as being in a rock while inside The get up from crash check now also checks the stand up space against vehicles (can no longer stand up inside a ve

MidasTouch

MidasTouch

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